PS: Guys check out my other SFO submods, there’s one where I introduce my own units for the Imperial Foot(plus 3 other) and yes it has a x1.5 version and it includes the new faction/army cap system, there is also a x1.5 version for the Additional Units Submod of Venris, which will eventually get updated with the system and I will update promptly. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms and others.
So yea…I know what I’m doing and I don’t feel like explaining it, don’t like it? go look for a mod like this elsewhere. A subreddit for the Total War strategy game series, made by Creative Assembly. Let’s be honest here you don’t give two ♥♥♥♥♥ about the technicalities and just want to play the damn thing while trusting the modder knows what the ♥♥♥♥ he’s doing. Steel Faith Overhaul: Grimhammer II has been kicking around since the first. Creative Assembly has now released Curse of the Vampire Coast, the latest DLC for Total War: Warhammer 2.Alongside the DLC is a massive game update released.
Range damge of single/area target spells, towers, and 1 model units like heroes, lords, steamtanks(so on) increased by 150%…look the point is the entire mod is balanced and targets everything related to combat, spells, abilities, weapon damages, siege climbing speed yata yata yata when ever you decide to start increasing the size of units. Warhammer: Geheimnisnacht is a total conversion mod for Crusader Kings II. LL, L and Hero unit health increased by 150%Įxplosive damages radius increased by 125%