The 'video pipeline' has always been prone to problems. There are internal design choices that cannot be overcome. Keep in mind that this game was designed for older PC and XBox console systems, and it is now possible for your new 'latest and greatest' gaming machine to be faster than it can handle. ' ENBoost') and 'solid state drives' (SSDs) being in between. Mostly these are due to the hard disk drive being orders of magnitude slower than VRAM, with System RAM (e.g. All visual stuttering problems are caused by the video stream having to wait for the 'art assets' required to render the display OR the game writing something to disk (such as a save game file or logging).